Disclaimer: this is an automatic aggregator which pulls feeds and comments from many blogs of contributors that have contributed to the Mono project. The contents of these blog entries do not necessarily reflect Xamarin's position.

January 18

Ship Better Apps Faster with the Mobile Center Webinar Series 

Since launching Visual Studio Mobile Center (Preview) last November, we’ve been listening to user feedback and adding new features and services. Now, we’re making it even easier to get started and to learn how Mobile Center helps developers build better apps.

Throughout February, join us for a series of seven webinars, with topics including individual mobile lifecycle services, specific development languages, and more. If you haven’t signed up yet, we’ll show you how to get started in minutes. If you’re already a Mobile Center customer, get step-by-step guidance and best practices from Mobile Center’s expert Product Managers.



  • Wednesday, February 1, 2017 | Ship Mobile Apps Faster with Mobile Center: Learn how Mobile Center brings together the cloud and lifecycle services that developers need to deliver high quality mobile apps faster. Walk through features and learn how to automatically build, test, distribute, and monitor apps and add backend cloud services to scale to millions of users. Presenters: Thomas Dohmke and Piyush Joshi
  • Tuesday, February 7, 2017 | Mobile Center | Give Your Apps an Instant Cloud Backend: Mobile Center makes it easy to add powerful, essential cloud services – including authentication, offline sync, and more. You’ll get step-by-step guidance on how to set up social and enterprise authentication services and use Easy Tables to connect to cloud or on-premises data, plus a preview of our roadmap. Presenters: Adrian Hall and Joe Mellin
  • Tuesday, February 14, 2017 | Mobile Center for Xamarin Developers: Get a Xamarin-developer specific walk through of Mobile Center, and learn how to use your C# skills to fully automate your Android and iOS release pipeline. James will demo automated builds, tests, and beta distribution, as well as integrate the Mobile Center SDK into Xamarin apps to track how apps and users behave in the wild. Presenter: James Montemagno
  • Wednesday, February 15, 2017 | Continuous Delivery | Building a Development Pipeline in Mobile Center: Mobile Center simplifies Continuous Delivery, updating team members with every build and pull request, distributing passing builds to your beta groups for testing and fast feedback, andmaking sure that your production users get the latest versions as soon as possible. You’ll learn how to automate your entire development pipeline, iterating and continuously improving your apps. Presenters: Simina Pasat and Joshua Weber
  • Tuesday, February 21, 2017 | Mobile Center Analytics | Insights Your Users Won’t Tell You: Mobile Center’s Crashes and Analytics give you the immediate crash reports and user behavior data you need to understand user behavior in real-time, triage production issues, prioritize your next sprint, and adjust long-term goals. Learn to win (and keep) your mobile users’ loyalty, constantly improving your apps and shipping new features they’ll love. Presenters: Ela Malani and Karl Piteira
  • Wednesday, February 22, 2017 | Get More from Your App Testing with Mobile Center: Learn how Mobile Center helps you test your apps at scale—not just on a few popular models—to deliver better apps on your users’ choice of device. You’ll step through connecting apps to Mobile Center, instrumenting Espresso tests, and using robust reports to debug and fix issues quickly. Presenter: Justin Raczak
  • Tuesday, February 28, 2017 | Next Generation CodePush and More | Mobile Center for React Native Developers: See how Mobile Center combines the power of CodePush with all of the lifecycle and cloud services you need to ship high quality React Native apps faster. Learn to automate builds and testing, add cloud services, and preview Live Update, the next generation of CodePush, to deploy new features and fixes to users. em>Presenters: Ryan J. Salva and Parashuram N

Sign up for one or all of the webinars to learn how Mobile Center gives developers faster release cycles, higher quality apps, and the time and data to focus on what users want.

If you haven’t signed up for Mobile Center yet, get started now. Learn more about Mobile Center here.

The post Ship Better Apps Faster with the Mobile Center Webinar Series  appeared first on Xamarin Blog.

January 17

Mobile Composer Transforms Products, People, and Processes with Xamarin Apps

Mobile Composer on Microsoft SurfaceOur customers use the power of .NET to deliver amazing consumer, business, and partner-facing apps for thousands of organizations across the world. Mobile Composer was an early Xamarin adopter, building their first app with Xamarin.iOS and Azure in 2013, and has helped make enterprise mobility a reality for businesses everywhere. Orchestrate, their flagship product, allows users to share knowledge across the enterprise, customize dynamic presentations in minutes, and capture robust analytics. Orchestrate visualizes data, creating actionable dashboards that help teams improve sales effectiveness, onboarding, and more.

Today, we’ve invited Mobile Composer CEO Loren Horsager to talk about how Mobile Composer uses C# and mobile DevOps to simplify development, allowing the team to focus on listening to customer feedback and continuously improving their apps.

Tell us a little bit about Mobile Composer and your background.

As Mobile Composer’s CEO, I lead our product development and sales efforts, but I got into software development years ago. I was working as a commodity trader, and my firm needed to automate our accounting processes. After the project, I spent a year reading development books (before the internet!) and learning everything I could. I began working as a consultant, focusing on data analytics, websites, and mobile apps. Over the last eight years, I’ve helped organizations of all sizes create over 65 mobile apps, and my experiences with client projects led me to co-found Mobile Composer.

I saw the same challenges over and over. Non-technical teams were driving and managing mobile projects – often with the same features and functions, just in a different organization or business unit. We were seeing healthcare organizations build apps and deploy iPads to staff, but then ask: “What’s next? What does enterprise mobility look like long-term?”

In 2013, we founded Mobile Composer to solve this problem and simplify development processes for organizations of all sizes. Our platform gives businesses access to mobile frameworks that include enterprise mobile architecture best practices, the things I noticed I was creating again and again as a consultant—like authentication, on/offline data access, security controls, and integration with systems of record.

As we evolved, we realized there were a few core scenarios where mobile has huge business impacts, primarily (1) improving field sales and marketing teams’ presentations and customer interactions and (2) increasing field service staff efficiency. We created Orchestrate, our flagship product, to give our customers a concrete, out-of-the box example of what mobile makes possible.

Tell us about your app. What problems does it solve?

Orchestrate allows teams to prepare, share, and present the best-quality content anytime, anywhere. Instead of spending hours preparing presentations, sales reps can easily create, share, and present the best-performing, most recent content from across the organization, track what’s most effective, and continuously improve.

We help our customers better engage prospects, increase brand consistency, and ensure knowledge and best practices are shared throughout the organization, not stored in pockets or lost as people move on.

Why did you choose Xamarin?

I’ve worked on many mobile apps, and I’ve tried a lot of different approaches. When Xamarin was released, it seemed like a no-brainer way to simplify development and quickly deliver mobile apps. With Xamarin.iOS, we got Orchestrate 1.0 to market in six months – including the time we spent working through our customers’ feature requests. We’ve since migrated to Xamarin.Forms and added UWP support—sharing 95% across platforms!

We also use Azure, so we develop the front end and backend in the same language. Reusing models and logic makes initial development and ongoing maintenance much easier.

Since I have a .NET background and have previous experience with mobile development, it was easy to get up to speed. A few key things are critical to building an enterprise solution, like working with files, syncing offline data, and connecting to REST APIs. Once you understand them, developing business apps is much easier. I’m also heavily involved in the Xamarin community, including our local Minneapolis Xamarin meetup. I’ve found it’s the best forum to hear how other developers solve issues and to learn about new things they’re trying.

What is the most compelling or exciting aspect of your app? Why?

Orchestrate has four core features, but “Present,” is my favorite, since it allows users to adapt to moment-in-time scenarios and needs. While traditional, linear presentations may work in a group setting, one-on-one walking meetings require a different approach.

Within Present, users can:

  • Select different story lines and alter materials in real time, based on what they learn over the course of the conversation.
  • Use embedded calculators to customize presentations as they learn about the customers’ business, including ROI models, cost comparisons, and more.
  • Generate and seamlessly email branded PDFs, complete with the information they’ve just presented, including any on-the-fly adjustments.

At an enterprise level, organizations can lock down presentation content to specific roles or geographies, audit users’ activity, and learn what’s working best in the field. This level of security is critical in regulated industries, like healthcare and financial services.
Our platform includes robust analytics that measure content, process, and individual effectiveness, but we can also correlate to financial impacts, including time saved, increased productivity, and much more. For example, we’re tracking service call center metrics for one of our customers, and their cost savings are staggering.

What do you think about when you hear “native app”? How did Xamarin help you accomplish your definition of “native”?

For me, performance is key. In all the apps I’ve developed and the technologies I’ve used, there are pros and cons. When I chose Xamarin, I knew we would have to build out some controls to get the effects we wanted—but I also knew that we’d get the most flexibility. We’re able to build native, but also to get to platform-specific code when necessary (namely for our video playback, tracking, and management).

How are you using Microsoft Azure?

We use Azure SQL Server for our database backend and App Services for our content management system and API. In conjunction with Azure Storage Queues and Blobs, we also use Azure App Services and WebJobs for a lot of backend processing, such as converting videos and processing files and images. This is my favorite feature of Azure, and, because it’s so easy to add new ones, we continue to expand on jobs, especially for our video processing scripts and enabling offline access.

Describe your development process.

Mobile DevOps is a big priority for us, and we’ve started exploring Mobile Center. We’re just getting started, but we’re excited about the possibilities – especially around simplifying our deployment process.

We currently use Visual Studio Team Services to host our projects, and we run basic Xamarin Test Cloud smoke tests on every build, as well as more in-depth tests to better validate a build across multiple platforms and devices. We have bigger plans to better utilize Xamarin Test Cloud, but so far the best part of using it has been seeing screenshots of different devices while designing so that we can get layouts right up front. We then tend to use it as a system test to validate that everything has been built correctly.

We have crash reporting with Xamarin Insights and are moving this to Hockey App. Our team does a lot of unique deployments to different environments, and we’ve scripted all of these processes: when a new build is ready, it creates many instances of the app and pushes them to the public app stores or our customers’ internal app stores for enterprise deployments.

What have your users said about your app?

Our users love the ability to share knowledge across the enterprise anytime, anywhere. In particular, Present, since it dramatically reduces the time it takes to create new presentations and frees them to focus on high value activities that drive revenue.

Enterprise leaders value the ability to approve and audit content, as well as set up enterprise controls. They also love the extremely detailed reporting, including which slides customers viewed, how long users watched individual videos, really every aspect of every piece of content, as it helps continuously improve their internal and external business processes.

What’s your team planning to build next?

We have big plans, including creating mobile apps for field service training, activity tracking, and task execution.

What advice do you have for mobile developers who are just starting out?

I’m constantly recommending Xamarin; the ability to leverage existing .NET skills, build for all platforms, and use your existing infrastructure makes the jump from other development to mobile straight-forward.

Xamarin University is fantastic; it takes a developer from start to a solid expertise level in a short amount of time. Community groups, like our local Xamarin Meetup, are also great ways to talk to people and get ideas from other developers on how to approach or solve a problem.

And, if you really want to learn something fast, commit to presenting on it! Every week our interns, who are working on our content management system, present what they’ve learned and completed, and it’s really pushed them to learn and better understand things.
Visit xamarin.com/download to get started, and explore xamarin.com/customers to get inspired.

The post Mobile Composer Transforms Products, People, and Processes with Xamarin Apps appeared first on Xamarin Blog.

January 16

Lightweight Ads for Android Apps

play-services-ads-lite_128x128The easiest way to start monetizing your mobile apps is to connect with advertisers and show relevant ads within them. It’s as simple as displaying an ad, your users click on it, and you make money. The main staple in the industry is AdMob from Google, which offers SDKs for both iOS and Android applications and can be integrated in minutes. However, one drawback to the Android library is that it’s part of Google Play services, which can increase the size of your app. Today we’re going to look at a new SDK for Android, Ads Lite, that gives us a lightweight new version to help reduce app size and decrease the number of dependencies required. This can be extremely useful if you’re running into the 64K reference limit and have to multidex your application.

Monetize App in AdMob

Before we can integrate the SDK, we’ll need to set up our app in AdMob. If you haven’t signed up for an AdMob account, you’ll want to do so at this time to start the monetization process. Once you’ve created an account, we can simply click on the Monetize App button to find our app in the app store or add it manually. Select the Manual process if you haven’t launched your app in Google Play.


The next step is to select the ad format that we want to integrate in the app. The easiest format to integrate is a Banner, which is placed throughout the apps. We have control overe different refresh rates along with the type of ads we want to display. We can then link to Firebase for advanced analytics, or skip over this process.

We can add additional ad units or get setup instructions at this point. If we wanted to add ad banners to multiple Activities, it’s best practice to create an ad unit for each. Back on the main app screen, we’ll want to write down our App ID and Ad unit ID to integrate in our code:



Getting Started with Ads Lite SDK

Ads Lite is a brand new SDK that was introduced with Google Play services 9.6.1. It has far fewer dependencies than the standard Ads SDK, but still requires a minimum version of 24.2.1 of the Android Support Libraries. This means that, as of this blog, Ads Lite is currently not compatible with Xamarin.Forms applications (see my blog on adding Ads to Xamarin.Forms apps), but can be added to traditional Xamarin.Android applications easily through the NuGet package.


Add Permissions and Ads Activity

Once the SDK has been added, we must update our Android Manifest with a few permissions and a default Ads activity that can be launched.

The Google Mobile Ads Lite SDK requires the Internet and Access Network State permissions to work correctly. We can add these with the following assembly level attributes:

[assembly: UsesPermission (Android.Manifest.Permission.Internet)]
[assembly: UsesPermission (Android.Manifest.Permission.AccessNetworkState)]

Or, we can add them directly inside the Android Manifest manually. We can find our Android Manifest source under the Properties folder in Visual Studio or Xamarin Studio.

Inside of the application tag we will add this very specific activity node:

Integrate AdView

We can now start to add the AdViews throughout our application. Simply open the layout file where the ad will live, and in the root node we’ll add a custom xmlns for our ad under the xmlns:android attribute:


Next, we can add the AdView control:

Note that we’re using the SMART_BANNER keyword for the adSize to dynamically fill the width and height and by referencing @string/banner_ad_unit_id for the adUnitId, which we get from AdMob. The ID should be placed in the strings.xml resources folder. This ID starts with ca-app-pub and has a / in it.


Initialize the Ads SDK

Our AdView is ready to start displaying ads, but we must ensure that the SDK has been initialized with our publisher app ID. It’s recommended to initialize at app launch, such as inside the OnCreate of our MainActivity. This ID starts with ca-app-pub and has a ~ in it.

var id = "YOUR_ADMOB_APP_ID";
Android.Gms.Ads.MobileAds.Initialize(ApplicationContext, id);

Finally, we must send a request for the ad in the code behind where the layout is loaded:

var adView = FindViewById(Resource.Id.adView);
var adRequest = new AdRequest.Builder().Build();

See it in Action

At this point, we’re ready to launch and run our application. We must use a Google Android emulator with Google Play services or a physical device.


This should look very similar to standard AdMob test ads if you have used the standard Ads SDK in your app. In fact, you could simply replace the standard Ads SDK with Ads Lite SDK with absolutely no code changes!


Ads Lite has a reduced footprint because it is unlike the standard Ads SDK, which includes the Google Play services client libraries. Ads Lite strips away the implementation and leaves only an interface for us to develop against. This means that Google Play services must be installed and updated on the device that your app is running on. It’s only recommended to use the Lite SDK if distributing through the Google Play store. If a device doesn’t have Google Play services, it will log an error and an ad will not be displayed.

Learn More

To learn more about the Ads Lite SDK, be sure to read through the Firebase documentation and the full Ads SDK documentation on integrating ads. You can find a full sample of integrating Ads Lite SDK in my Monkeys App on GitHub. If you’re looking to integrate AdMob ads in your Xamarin.Forms applications, read through my posts on integrating AdMob for both iOS and Android Xamarin.Forms apps.

The post Lightweight Ads for Android Apps appeared first on Xamarin Blog.

January 13

New Xamarin.Forms Pre-release Quality Improvements, Bindable Picker

We have been working on improving the quality and performance of Xamarin.Forms as we speed toward our next stable release, so the bulk of this pre-release amounts to a huge list of quality improvements. For a complete rundown, check out the release notes here.

What’s New in Xamarin.Forms

There are a few feature enhancements nestled in among the bug fixes. Most notably, we’re delivering on several features we announced on the Xamarin.Forms Roadmap, including Bindable Picker, OnIdiom Support for UWP Desktop, and quality improvements.

Bindable Picker

Use the same binding syntax you’re familiar with on controls like ListView to work the Picker control. Bind your ItemsSource, SelectedIndex, SelectedItem, Title, and TextColor without having to wire things up manually in the XAML C# code file. This makes using the Picker control that much easier in apps that make regular use of Mvvm and bindings.

    Title="Select a Color"
    ItemsSource="{Binding Colors}" />

OnIdiom Support for UWP Desktop

You can now target your code directly at desktop and laptops running Windows thanks to a community member pull request. Previously, UWP desktop was lumped in with phone or tablet.

    <OnIdiom x:TypeArguments="StackOrientation">

Quality Enhancements

We’ve been looking for wins in terms of quality and performance across the board. Now, if you have XAMLC enabled in your project, you’ll benefit from all of the runtime performance gains we’ve made; we’re working on even more. UWP developers may have noticed that ListView performance needed some love, and in this release it has been vastly improved. In both cases, no changes are required by you.

In addition to those highlights, we’ve addressed more than 90 bug reports and added over 45 other fixes to improve overall quality. We’re really happy with the momentum we have going and hope you are, too.

The Future of Xamarin.Forms

Community Contributions

The Xamarin.Forms community has been helping drive improvements with pull requests and proposals. This pre-release boasts over 50 pull requests merged from 13 community members across 10 countries in just the past three months. A huge thanks to every one of you for each bug fix and enhancement, big or small!

Do you have a great idea for what Xamarin.Forms should be doing and want to learn how you can contribute? Head over to our new Evolution forum and get started by reading the contribution guidelines. As of this writing, we already have six proposals “In Progress” and another nine proposals that have been “Accepted”.

Xamarin.Forms Feature Roadmap

Last week we published our Xamarin.Forms Roadmap, which looks forward to what we expect to deliver over the next several months. Community feedback has been excellent and productive in helping shape the future of Xamarin.Forms. We’re heavily focused on performance improvements, quality improvements, and implementing the features most impactful to Xamarin.Forms users. Make sure to read the Roadmap here and bookmark it so you get any updates we make as those dates approach.

Try it now—feedback please!

To get Xamarin.Forms, search nuget with the pre-release option enabled, and install it into each PCL and App project.

We’re currently hunting for all the bugs–help us so we can get to release candidate status! Of course, we want to validate that we’ve successfully closed out other bugs and celebrate a bit (kudos welcome), but a goal of any pre-release is to surface new bugs as well. Load up your projects, simple and complex alike, and give them a taste of

If you’ve got a new bug to report, drop us a quick report here so we can follow up in detail.

Discuss this post on the Xamarin Forums

The post New Xamarin.Forms Pre-release Quality Improvements, Bindable Picker appeared first on Xamarin Blog.

January 11

Try the Next Major Xamarin Release Candidate

Try out the latest-and-greatest in mobile development with Xamarin’s Cycle 9 Release Candidate, which features major upgrades to every major component of our platform. We have new features and updates available for everyone across the board: Android, iOS, Mac, Visual Studio, and Xamarin Studio. Kick the tires on new features, test out your apps, and make sure your feedback is heard!

If you already have Xamarin installed, you can try out this new RC by switching to the beta updater channel in Visual Studio and Xamarin Studio. Or, if you’re new to Xamarin, you can download, and run, the Unified Installer for Mac and Windows, and then try the new RC out by switching to the beta updater channel in Visual Studio and Xamarin Studio.

Forms Previewer

One of the most time-consuming parts of development is the the build and run cycle, or the time between writing a line of code and seeing it execute. Real-time feedback makes development faster, easier, and more fun for developers. The Xamarin.Forms Previewer renders a live preview of a page side-by-side with the XAML markup, allowing you to see your user interface come to life as you type. With this release, we’re promoting the Xamarin.Forms Previewer feature to stable and bringing many enhancements to it to increase the range of supported controls and XAML constructs.

Xamarin.Forms Previewer

Multiprocess Debugging

Visual Studio and Xamarin Studio now allow you to launch and debug multiple projects at once, giving you the ability to debug, for example, a phone and a companion watch app at the same time. Multiprocess debugging works just like single-project debugging—you can set breakpoints, add watches, view locals, and inspect variables—and will seamlessly jump back and forth between each process.

Xamarin Studio

This RC introduces new features to Xamarin Studio, such as Connected Services and .NET Standard support, but also includes updates to our iOS and Android tooling, including support for debugging iOS extensions and enhanced support for custom controls in the Android designer.

Microsoft Identity

This RC introduces the ability to log in to Xamarin Studio with your Microsoft account. This enables Xamarin Studio to provide you with several benefits, including the ability to provision new Azure App Services with our Connected Services feature and automatic subscription management—no more need to have both a Xamarin account and a Microsoft account!

Connected Services

Xamarin Studio’s new Connected Services feature brings cloud capabilities, such as data storage and authentication with Azure Mobile Apps, to your mobile app with the click of a button. Adding a service to your project will add all required dependencies and any required initialization code to your mobile targets.

The first Connected Service we are providing enables you to connect your mobile app to an Azure App Service backend, providing easy access to authentication, push notifications, and data storage with online/offline sync. This feature also allows you to create a new App Service directly from Xamarin Studio and have it provisioned without having to visit the Azure Portal.

Connected Services

Getting Started Pages

When starting new things, sometimes it’s hard to figure out where exactly to start. In this release, we’ve added new “Getting Started” pages for specific project types that provide quick access to documentation and tasks for each.

Xamarin Studio Getting Started Page

.NET Standard Support

Xamarin Studio can now load projects that target the .NET Standard framework (or .NETPortable,Version=5.0). The Project Options panel for Portable Class Library (PCL) projects allows you to switch back-and-forth between PCL and netstandard code sharing projects.


The NuGet ecosystem is a huge part of the .NET development experience, and the NuGetizer3000 makes it as easy as possible to create your own, with integrated IDE support and build tooling for creating NuGet packages. This includes two new project templates for creating NuGets from PCLS, as well as platform-specific NuGets, such as Plugins for Xamarin. The NuGetizer will automatically generate metadata for you, package the assembly, and output a nupkg with the click of a button.

Getting This Release Candidate

This release candidate (RC0) is comprised of updates on iOS, Android, Visual Studio, and Xamarin Studio, as well as a new version of Mono on Mac OS X. To use RC0 to develop iOS applications in Visual Studio, you’ll need to install RC0 on both your Mac and Windows workstations. You can try it out by switching to the alpha update channels in Visual Studio and Xamarin Studio. Or, simply use our installers to get all of the new builds on Mac and Windows:

If you already have Xamarin installed, you can try out this new RC by switching to the beta updater channel in Visual Studio and Xamarin Studio. Or, if you’re new to Xamarin, you can download, and run, the Unified Installer for Mac and Windows, and then try the new RC out by switching to the beta updater channel in Visual Studio and Xamarin Studio.

To help make this next release awesome, please let us know about any issues you encounter by filing a bug. You can also follow along with the latest releases from Xamarin on our release blog.

Discuss this post on the Xamarin Forums.

The post Try the Next Major Xamarin Release Candidate appeared first on Xamarin Blog.

January 9

Podcast: Designing Mobile Apps

This week on the Xamarin Podcast, Mike James and I are joined by Xamarin MVP David Ortinau to talk about mobile app design, including his “Sketch to App Workflow” and the strategies and tools David uses to design and ship mobile apps.

Subscribe or Download Today

Knowing the latest in .NET, C#, and Xamarin is easier than ever with the Xamarin Podcast! The Xamarin Podcast is available from iTunes, Google Play Music, and SoundCloud. Do you have an interesting story, project, or advice for other .NET mobile developers? If so, we’d love to share it with the Xamarin community! Tweet @pierceboggan or @MikeCodesDotNet to share your blog posts, projects, and anything else you think other mobile developers would find interesting. Be sure to download today’s episode on mobile app design, and don’t forget to subscribe!

The post Podcast: Designing Mobile Apps appeared first on Xamarin Blog.

January 5

The Xamarin Show: Getting Started with MVVM

220x165Out of all of the architectural patterns, Model-View-ViewModel (MVVM) has to be my favorite. When I started The Xamarin Show last year on Channel 9, I made sure to cover all of the different aspects of MVVM, as well as some amazing libraries that work with Xamarin, and I could think of no better way of starting 2017 than by highlighting the top Xamarin Show episodes that feature MVVM.

There’s sure to be something for everyone, whether you’re brand new to MVVM or if you’ve been developing with MVVM for a long time.

MVVM and Data Binding with Xamarin.Forms

MVVM enables developers to separate their business logic from their user interface code, no matter if you’re developing with iOS Storyboards, Android XML, or Xamarin.Forms XAML. In this episode, I cover the basic building blocks of the MVVM pattern and introduce you to the data binding framework built right into Xamarin.Forms, so there’s no need to ever manually set a text property, register for a click handler, or automatically enable and disable controls with Commands.


Prism for Xamarin.Forms

Brian Lagunas, XAML Product Manager for Infragistics, introduces us to Prism for Xamarin.Forms. Brian walks us through exactly what Prism is and how developers can start leveraging Prism in their Xamarin.Forms applications. He also shows us the features of Prism, including template packs, navigation service, deep linking, commands, and many other aspects of the library.


MVVM Light and Xamarin

Laurent Bugnion, Software engineer and UX enthusiast at Valorem/IdentityMine, introduces us to the world of developing with the MVVM Light Toolkit with Xamarin. The MVVM Light Toolkit offers Xamarin developers a MVVM (Model-View-ViewModel) library that adds data binding, commands, navigation, extensions, and more to traditional development with Xamarin. Laurent also shows us use cases and compatibility with Xamarin.Forms.


More Xamarin Show

Every week I deliver a brand new episode of the Xamarin Show on Channel 9 for your viewing pleasure. Head over to the show page, where you’ll find more episodes across a broad range of topics, including Xamarin Profiler, Workbooks, Continuous Integration, and more. While there, make sure to subscribe so you’ll receive notifications of future episodes, which will cover MVVMCross, Azure, and more.

The post The Xamarin Show: Getting Started with MVVM appeared first on Xamarin Blog.


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