Disclaimer: this is an automatic aggregator which pulls feeds and comments from many blogs of contributors that have contributed to the Mono project. The contents of these blog entries do not necessarily reflect Xamarin's position.

January 14

5 innovative projects tackling pandemic challenges with real-time 3D

Learn how enterprises are overcoming COVID-19 challenges by turning to immersive technologies, and how these tools will continue to affect the way we work in 2021. The COVID-19 pandemic took the world by storm, introducing a myriad of unprecedented challenges. From adapting to remote work to the difficulties of social distancing, companies faced workplace and […]

The post 5 innovative projects tackling pandemic challenges with real-time 3D appeared first on Unity Technologies Blog.

January 12

Grow with the Unity Certified Instructor (UCI) Program

Have you considered using your Unity skills to help other professionals? Be part of a supportive community of instructors, share knowledge and grow. Apply to join the Unity Certified Instructor Program and take your training skills to the next level. Who are Unity Certified Instructors? The UCI Program was created in 2018 when Unity identified […]

The post Grow with the Unity Certified Instructor (UCI) Program appeared first on Unity Technologies Blog.

January 08

Create state-of-the-art car cockpits with Elektrobit’s EB GUIDE and Unity

The growing prevalence of high-performance computing platforms in cars combined with the increasing sizes and numbers of displays are driving demand for more immersive in-vehicle human-machine interface (HMI) experiences. To make these advanced user interfaces (UIs) possible, Unity is collaborating with Elektrobit (EB), whose EB GUIDE platform powers in-car UIs for more than 50 million […]

The post Create state-of-the-art car cockpits with Elektrobit’s EB GUIDE and Unity appeared first on Unity Technologies Blog.

January 07

Explore, learn and create with the new HDRP Scene template

We are excited to share our brand-new template for the High Definition Render Pipeline (HDRP), which helps beginners get started with multi-room lighting setups, physically based lighting intensities, and much more. The scene has been created by a small group of game industry veterans composed of 3D environment artists, VFX artists, lighting artists, and technical […]

The post Explore, learn and create with the new HDRP Scene template appeared first on Unity Technologies Blog.

January 06

Become a better Unity developer with these tips from the community

Every Tuesday, Unity users share their best tips on Twitter with the #UnityTips tag. We’ve put together a list of the top tips from the past four months to help you enhance your visuals and improve your workflows. Get ready to take your Unity skills to the next level! Enhance your visuals Even if you’re […]

The post Become a better Unity developer with these tips from the community appeared first on Unity Technologies Blog.

January 05

Your Questions: Cloud Content Delivery and Addressables

The Addressable Asset System is a vital feature for many Unity users – particularly those with lots of content to manage. We’ve noticed some questions about using Cloud Content Delivery to deliver those assets to players, so here’s a quickstart guide. Cloud Content Delivery (CCD) binds together an extremely powerful technology stack to make building […]

The post Your Questions: Cloud Content Delivery and Addressables appeared first on Unity Technologies Blog.

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