Disclaimer: this is an automatic aggregator which pulls feeds and comments from many blogs of contributors that have contributed to the Mono project. The contents of these blog entries do not necessarily reflect Xamarin's position.

April 14

Bursting into 2021 with Burst 1.5

Our High Performance C# (HPC#) compiler technology, Burst, just keeps getting better. That’s why we want to unpack some major improvements made in the most recent version, Burst 1.5. In this post, we’ll take you through the headline features and their benefits, so you can make the most of Burst in your projects. Arm Neon […]

The post Bursting into 2021 with Burst 1.5 appeared first on Unity Technologies Blog.

April 12

It’s time to sprint into Spring with the Asset Store

Sprint into Spring Sale 2021 Now through April 30, save 50% on over 500 bestselling assets on the Asset Store and propel your spring projects through the summer. Plus, check out new 24-hour Daily Deals for 70% off valuable assets that will keep you coming back for more. Bestsellers that’ll put a spring in your […]

The post It’s time to sprint into Spring with the Asset Store appeared first on Unity Technologies Blog.

April 09

How indie studio VRFX uses Unity and ArtEngine for real-time filmmaking

Want to know how to use Unity for virtual production and real-time iteration? Read on to discover how this innovative studio helped its clients stay on time and on budget while fine-tuning textures and lighting in real-time. As the pandemic swept the world into chaos, virtual reality (VR) and augmented reality (AR) experiences were in […]

The post How indie studio VRFX uses Unity and ArtEngine for real-time filmmaking appeared first on Unity Technologies Blog.

Boosting computer vision performance with synthetic data

You need a lot of data to train a computer vision model to effectively interpret its surroundings, which can strain resources. Read this guest post to discover how Neural Pocket, an AI solution provider, used synthetic data to enable its computer vision models. Neural Pocket provides end-to-end AI smart city solutions for some of the […]

The post Boosting computer vision performance with synthetic data appeared first on Unity Technologies Blog.

April 07

Enter the Boss Room: our new multiplayer sample game

Explore Unity’s new, experimental netcode library and the underlying patterns of a multiplayer game in our small scale cooperative RPG, Boss Room Creating multiplayer games is not easy, and it’s common to feel overwhelmed when exploring the development of a multiplayer game – even with SDK docs provided. You need advice on what to do with […]

The post Enter the Boss Room: our new multiplayer sample game appeared first on Unity Technologies Blog.

April 02

Creating Lovecraft Country: Sanctum – a chat with The Mill

If you’re a fan of science fiction stories and old-style pulp magazines, you might have sat transfixed in front of Lovecraft Country on HBO during the pandemic isolation and cultural upheaval of 2020.  But behind the TV screen, global creative production studio The Mill got busy building a virtual community, bringing people together from across […]

The post Creating Lovecraft Country: Sanctum – a chat with The Mill appeared first on Unity Technologies Blog.

Monologue

Monologue is a window into the world, work, and lives of the community members and developers that make up the Mono Project, which is a free cross-platform development environment used primarily on Linux.

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