Disclaimer: this is an automatic aggregator which pulls feeds and comments from many blogs of contributors that have contributed to the Mono project. The contents of these blog entries do not necessarily reflect Xamarin's position.

July 03

A better way to track events in your game

Widespread best practices for analytics don’t necessarily apply to gaming. Set your live games up for success with effective event tracking. In order to make the most of your analytics and engagement tools, it’s essential to track the right events and collect the right data.  Analyzing games requires a specific approach that ignores certain instincts […]

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July 02

Exploring the Unity MARS Starter Templates

Starter Templates are predesigned, customizable building blocks created to help AR developers save time in Unity MARS to deliver projects faster. Read on to learn more about each of the templates we’ve created. You can follow these instructions to access the Starter Templates in your Unity MARS project.  In conversations with early adopters, we’ve noticed […]

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July 01

Achieve better Scene workflow with ScriptableObjects

Managing multiple Scenes in Unity can be a challenge, and improving this workflow is crucial for both the performance of your game and the productivity of your team. Here, we share some tips for setting up your Scene workflows in ways that scale for bigger projects.  Most games involve multiple levels, and levels often contain […]

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June 30

Learn how to tell your stories in real-time 3D

Our new course, Real-Time Animated Storytelling, is designed to help artists learn how to use Unity’s fast and powerful suite of cinematic tools for animation.   As a storyteller, you want to immerse people in a world of your own making. As an artist, you want to experiment and play, and you need the tools […]

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June 29

Learn to code or teach Unity with two live courses coming in July

Create with Code Live is back for a summer session, for anyone who wants to learn to code the fun way – by making games. We also have a brand-new course, Unity for Educators: A Beginner’s Guide, designed for teachers who are interested in bringing Unity into the classroom and are new to Unity. Both […]

The post Learn to code or teach Unity with two live courses coming in July appeared first on Unity Technologies Blog.

Making of The Heretic: The VFX-driven character Morgan

Creating a character with the help of Visual Effects Graph was an interesting challenge for the Unity Demo team. As someone who spent a lot of time in his career waiting for renders to finish, Demo team’s Technical Artist Adrian Lazar has appreciation for the creative options made possible by real-time authoring. Read the post […]

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June 26

Artists and designers: Here are the Unite Now sessions for you

With Unity, artists and designers can reduce their reliance on programmers and technical artists to implement their ideas, and keep more creative control. To help you get started, we’re highlighting our Unite Now sessions for artists in one place. Unity has a growing number of features that are artist and designer friendly – that don’t […]

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June 25

Blend virtual content and the real world with Unity’s AR Foundation, now supporting the ARCore Depth API

Unity’s AR Foundation 4.1 supports Google’s new ARCore Depth API. With the addition of this capability, AR Foundation developers can now deliver experiences that blend digital content with the physical world more realistically than ever before. With its extensive feature set and vast reach, Google’s ARCore is one of the most popular and powerful SDKs […]

The post Blend virtual content and the real world with Unity’s AR Foundation, now supporting the ARCore Depth API appeared first on Unity Technologies Blog.

Unity Reflect adds Navisworks integration to enable BIM coordination

New Unity Reflect release adds Navisworks support, project sharing through cloud, and improved navigation and visuals. We created Unity Reflect to empower the architecture, engineering, and construction (AEC) industry to create highly customizable real-time 3D experiences in augmented reality (AR) and virtual reality (VR) on an array of devices.  Today, Unity is being used across […]

The post Unity Reflect adds Navisworks integration to enable BIM coordination appeared first on Unity Technologies Blog.

June 24

AR Foundation support for ARKit 4 Depth

The new Apple iPad Pro comes equipped with a LiDAR scanner that provides enhanced scene understanding and real-world depth information to bring a new level of realism to augmented reality (AR) experiences. We have expanded AR Foundation to add these new features from ARKit 3.5 and ARKit 4 that incorporate this new depth data and […]

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Package Manager updates in Unity 2020.1

As more features in different stages of development move into packages, choosing the right tools for your project can be challenging. Updates to the Package Manager in Unity 2020.1 and to how we list packages in the Package Manager will help make it easier for you to consider the impact of using preview packages in […]

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June 23

Learn Premium is now available to everyone at no cost

With the rapidly changing economic landscape, there is an unprecedented need for people to develop in-demand skills. That’s why, starting today, Unity Learn Premium will be available to everyone at no cost. On March 19, we opened up Unity Learn Premium to the community, offering three months of complimentary access to this comprehensive source of […]

The post Learn Premium is now available to everyone at no cost appeared first on Unity Technologies Blog.

June 22

Unity coming to Apple silicon

At WWDC, Apple announced the next evolution of the Mac. To ensure your games are future-proof, Unity has been working closely with Apple to get our macOS Standalone player up and running on Macs with Apple silicon. Unity will support Universal App builds, which enables apps to run on both existing 64-bit Intel-based Macs and […]

The post Unity coming to Apple silicon appeared first on Unity Technologies Blog.

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